The music for DOOM Eternal is legendary. It pumps you up, makes you want to rip and tear through demons. But behind the scenes, something went wrong with the audio mixing. A lot of people were unhappy, especially the game's composer, Mick Gordon.
He felt the final mix of the soundtrack wasn't up to par. This wasn't just a small glitch. It was a big deal for the game's overall feel and for the artist himself. Gordon decided it was time to tell his side of the story.
A Composer's Frustration
When DOOM Eternal came out, fans loved the game. The music was a huge part of that. But Gordon, the musician behind the epic sounds, wasn't happy with how the soundtrack was put together in the final game. He felt like his work was being changed without his full agreement or understanding.
He had spent a lot of time crafting the perfect sound. The goal was to make the music feel alive and powerful, matching the intense action on screen. He believed the final mix didn't capture that energy. It was a tough situation for any artist.
The Mixing Process Explained
Gordon explained that the music mixing process for a game like DOOM Eternal is complex. It involves many people and many steps. He was given a deadline to deliver the music files. He did that, but the final mastering and mixing stages happened later.
He stated that he wasn't the one who did the final mixing for the released soundtrack. This was handled by an outside team. Gordon felt this team didn't fully grasp the artistic vision he had for the music. They also seemed to be under pressure to finish things quickly.
What Went Wrong with the Audio?
According to Gordon, the main issue was how the audio was put together. He wanted the music to be loud and clear, driving the player forward. But the final version sounded different. Some parts were quieter, and the overall sound wasn't as punchy as he intended.
He described it as if the audio was being compressed too much. This can make music sound flat and less exciting. He felt this was a big disservice to the effort he put into creating the soundtrack. It was a *major creative disappointment
- for him.
The "Rip & Tear" Version vs.
The "Official" Version
Gordon pointed out there were two main versions of the soundtrack people heard. One was the music heard in the game itself, which he called the "game mix." The other was the "official" soundtrack released later.