Imagine a massive online game, played by millions. Now imagine the code that runs it is like a complex engine. What happens when you need to upgrade that engine to a brand new, powerful version? That's the situation Lichess, the beloved free chess platform, found itself in.
They decided to take their main programming language, Scala, from version 2 to the much newer Scala
- This wasn't just a small tweak. It was a huge leap, promising better performance and new features. But as they started the jump, they ran into some serious speed bumps.
A Giant Leap for Chess Code
Lichess is more than just a website. It's a huge system that needs to be super fast and reliable. Every move, every game, every connection needs to work perfectly. The code behind it is written in Scala, a language known for being powerful but also tricky to master.
Scala 3 was released with a lot of excitement. It offered new ways to write code that could be cleaner and more efficient. For a project as big as Lichess, adopting Scala 3 seemed like a smart move to keep the platform running at its best for years to come. The team behind Lichess is known for being forward-thinking and always looking for ways to improve.
The Unexpected Slowdown
As the Lichess developers began the process of switching their main codebase over to Scala 3, they discovered something alarming. The new version, which was supposed to be faster, was actually making their code run much slower. This was the opposite of what they expected and a major problem for a site that depends on speed.
Compiling the code, which is the process of turning human-readable instructions into computer instructions, took a lot longer. Not just a little longer, but significantly longer. In some cases, it was taking hours instead of minutes. This delay impacted their ability to develop new features and fix bugs quickly.
Why the Big Difference?
So, why was Scala 3 causing this slowdown? The developers suspected it had something to do with how the new version handled certain complex coding structures. Scala allows for very advanced ways of writing code, and Scala 3 introduced new rules and systems for these advanced features.
It turned out that some of the ways Lichess had been using Scala 2, while effective, were not translating well to the new Scala 3 system. The compiler, the program that checks and builds the code, was struggling. It was working much harder to understand and process these specific parts of the Lichess code, leading to the dramatic increase in compilation time.
A Call for Help
Across the Internet
Facing this major hurdle, the Lichess team realized they couldn't solve it alone. The problem was so specific and complex that they needed help from the wider Scala community. This is when they decided to share their situation publicly, hoping that other experts might have insights or solutions.
They posted a detailed explanation of the problem, including code examples and performance data. It was a brave move, showing that even a highly skilled team can encounter issues that require outside knowledge. They were essentially asking, "We've hit a wall with Scala 3 performance on our massive project. Can anyone help us figure this out?"