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The Dwarf Fortress Story: 20 Years of Code, Now Millions

Explore the incredible 20-year journey of Dwarf Fortress creators, Tarn and Zach Adams. From humble beginnings to unexpected riches, their story is unique.

0 views·4 min read·Jun 19, 2026
After 20 years the Dwarf Fortress devs have to get used to being millionaires

For two decades, two brothers poured their lives into a computer game. It wasn't about fame or fortune. It was about building a world so detailed, so complex, that it could simulate almost anything. This is the story of Dwarf Fortress, and how its creators, Tarn and Zach Adams, went from obscure coders to millionaires.

Their game is legendary among a certain type of gamer. It’s known for its deep simulation, its brutal difficulty, and its ASCII graphics. Many tried it, few mastered it, and even fewer understood its true genius. But that dedication is about to pay off in a way they never expected.

A World Built From Scratch

Dwarf Fortress started as a passion project. Tarn Adams began working on it in

  1. His goal was to create a "world simulator." He wanted to model everything, from the geology of a planet to the personal histories of every dwarf in your fortress. It was an *unbelievably ambitious goal
  • for a single developer.

His brother, Zach Adams, joined him later. Together, they became Bay 12 Games. They spent years coding, designing, and refining. They lived frugally, often working side jobs to fund their dream. The game grew, feature by feature, year after year. It was a labor of love, built on sheer persistence.

The

Legend of ASCII Graphics

For most of its life, Dwarf Fortress was played using simple text characters. Rocks were represented by # symbols, dwarves by @, and rivers by ~. This was called ASCII graphics. While other games boasted fancy 3D worlds, Dwarf Fortress offered unparalleled depth through its text-based interface.

This choice wasn't just for simplicity. It allowed the Adams brothers to focus on the simulation's complexity. They could model thousands of individual creatures, each with their own thoughts, feelings, and relationships. The game's depth was its main selling point, even if it scared away many new players.

A Dedicated Following

Despite its challenging nature, Dwarf Fortress gained a cult following. Players loved the emergent stories that came out of the game. A dwarf might go mad after a loved one dies, leading to a fortress-wide rampage. Or a complex system of water channels could flood the entire map, wiping out years of progress.

These stories, shared online, fueled the game's legend. People were fascinated by the sheer amount of detail. They would spend hours discussing strategies, sharing tales of their fortress's triumphs and disasters. It was a community built around a shared appreciation for this unique simulation.

The Unexpected Break

For 20 years, the Adams brothers released updates for free. They survived on donations from their fans. It was a testament to their dedication and the loyalty of their player base. But the game's complexity meant it was difficult to bring to a wider audience.

Then, a major opportunity arose. A publisher called Kitfox Games reached out. They saw the potential of Dwarf Fortress and wanted to help bring it to a modern platform. This partnership would change everything for the brothers.

A New Era:

Steam and Graphics

Kitfox Games worked with Tarn and Zach to create a version of Dwarf Fortress for the popular Steam platform. This new version, released in late 2022, featured a graphical overhaul. For the first time, players could see actual sprites instead of ASCII characters. This made the game much more accessible.

The release was a massive success. Millions of people who had heard of Dwarf Fortress but were intimidated by its old interface could now try it. The game shot up the sales charts. Suddenly, the Adams brothers, who had been coding in relative obscurity for two decades, were looking at a significant financial windfall.

From Humble Beginnings to Millionaires

The success on Steam meant that Tarn and Zach Adams became millionaires. After 20 years of struggle, living paycheck to paycheck, their dream project had finally provided them with financial security. It was a surreal moment for them.

"It’s a bit unreal, honestly. We’ve been doing this for so long, just trying to make ends meet. To suddenly have this level of success, it’s hard to process." Tarn Adams reportedly said.

This success wasn't just about money. It meant that Dwarf Fortress could continue to be developed. The brothers could now focus entirely on the game, without worrying about funding. They could hire help and expand their vision even further.

What the Future Holds

The story of Dwarf Fortress is a powerful reminder of the value of long-term dedication. Tarn and Zach Adams never gave up on their vision, even when it seemed impossible. They built something truly unique, and the world eventually caught up.

Now, with financial freedom, they can continue to build their incredible world simulator. The game will keep getting updates, new features, and a growing community. It’s a win for the brothers, a win for their dedicated fans, and a win for anyone who believes in the power of passion projects.

The journey from ASCII code to Steam success is a wild one. It shows that sometimes, the most complex and challenging creations can lead to the most rewarding outcomes. The world of Dwarf Fortress is still expanding, and its creators are finally getting the recognition they deserve.

How does this make you feel?

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